|
|
@@ -14,26 +14,31 @@ class Hello(Plugin):
|
|
|
|
|
|
def on_handle_context(self, e_context: EventContext):
|
|
|
|
|
|
- logger.debug("[Hello] on_handle_context. content: %s" % e_context['context']['content'])
|
|
|
-
|
|
|
- if e_context['context']['content'] == "Hello":
|
|
|
- e_context['reply']['type'] = "TEXT"
|
|
|
+ if e_context['context']['type'] != "TEXT":
|
|
|
+ return
|
|
|
+
|
|
|
+ content = e_context['context']['content']
|
|
|
+ logger.debug("[Hello] on_handle_context. content: %s" % content)
|
|
|
+ if content == "Hello":
|
|
|
+ reply = {}
|
|
|
+ reply['type'] = "TEXT"
|
|
|
msg = e_context['context']['msg']
|
|
|
if e_context['context']['isgroup']:
|
|
|
- e_context['reply']['content'] = "Hello, " + msg['ActualNickName'] + " from " + msg['User'].get('NickName', "Group")
|
|
|
+ reply['content'] = "Hello, " + msg['ActualNickName'] + " from " + msg['User'].get('NickName', "Group")
|
|
|
else:
|
|
|
- e_context['reply']['content'] = "Hello, " + msg['User'].get('NickName', "My friend")
|
|
|
-
|
|
|
+ reply['content'] = "Hello, " + msg['User'].get('NickName', "My friend")
|
|
|
+ e_context['reply'] = reply
|
|
|
e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑
|
|
|
|
|
|
- if e_context['context']['content'] == "Hi":
|
|
|
- e_context['reply']['type'] = "TEXT"
|
|
|
- e_context['reply']['content'] = "Hi"
|
|
|
+ if content == "Hi":
|
|
|
+ reply={}
|
|
|
+ reply['type'] = "TEXT"
|
|
|
+ reply['content'] = "Hi"
|
|
|
+ e_context['reply'] = reply
|
|
|
e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑,一般会覆写reply
|
|
|
|
|
|
- if e_context['context']['content'] == "End":
|
|
|
+ if content == "End":
|
|
|
# 如果是文本消息"End",将请求转换成"IMAGE_CREATE",并将content设置为"The World"
|
|
|
- if e_context['context']['type'] == "TEXT":
|
|
|
- e_context['context']['type'] = "IMAGE_CREATE"
|
|
|
- e_context['context']['content'] = "The World"
|
|
|
- e_context.action = EventAction.CONTINUE # 事件继续,交付给下个插件或默认逻辑
|
|
|
+ e_context['context']['type'] = "IMAGE_CREATE"
|
|
|
+ content = "The World"
|
|
|
+ e_context.action = EventAction.CONTINUE # 事件继续,交付给下个插件或默认逻辑
|